

One of whom can be seen holding a Fatal Family Photo. While you do enjoy your prison life, you have to resort to more crime to keep your sentence, namely killing other inmates. Ending 10 takes a dark turn in a seemingly happy ending.There's also the fact that when you first remove it from the podium, there are red, green, and blue afterimages that flash for a second, implying that the Box has some connection to the Manor curse and Darkiplier. It's revealed in Ending 6 that the Box you and Mark have stolen is an anomalous object in the space-time continuum, responsible for the aforementioned Zombie Apocalypse and causing the timeline to split into the multiple different branching paths of the series.Mark: (after escaping the zombies) WHAT THE HELL WAS THAT?!?

And when you wake up, you turn to find a group of zombies right next to you. Then you hear machine guns firing, and a missile suddenly impacts nearby, knocking you both to the ground. You and Mark are walking through a clearing when four helicopters fly overhead, followed by a flight of jets. The buildup in "Walk to Base" is especially creepy, particularly with the unsettling music in the background.The zombie bite on the arm serves as a constant reminder of how little time the Player has left. The Zombie Apocalypse is pretty much Played for Drama, which makes it all the more terrifying, not helped by the fact that the Player gets infected almost immediately.There are a lot of ways that the protagonist and/or Mark can die depending on your choices: falling into a bottomless pit, crushed by a sentient boulder, brainwashed by a cursed monkey statue, turned into and/or eaten by a zombie, shot In the Back by The Mole, punched through a brick wall, eaten by a shark/crocodile/ Sand Worm, etc.The face of insanity.Given who's making this and his previous work, it's a rule of thumb that there's going to be some scares.
